My name is Chris Duncan, I’m the TO for this tournament. Here’s some more info regarding this event:
This tournament will be held on Sunday, February 27th at Active Imagination’s new location. Doors open at 11am and first round deployment starts promptly at Noon!
Pre-register! That can be done at Active Imagination or by emailing me at bigduncm24@gmail.com. Pre-registration is not mandatory, but will save you $5. If you wish to play on game day and haven’t pre-registered, the entry fee will be $10. All fees will be collected at the door on game day.
This tournament is set at 1850pts using Standard GW Rulebooks, Codices, FAQs and Errata. Forgeworld and Imperial Armor rules are not authorized.
You must bring 4 copies of your army list (one for the TO and one for each opponent). Failure to do so will result in a lowered Sportsmanship score.
Expect to play 3 timed rounds. The deployment phase is allotted 15mins and the game itself is allotted 2:15+turn finish.
There are two categories for winning with each category having a First and Second Prize. The first category is Best General and is determined purely by tabletop performance. The second category is Best Overall and is determined by weighted averages of tabletop performance, army painting and presentation, and sportsmanship. Precise scoring formulas have not been finalized but will be released before game day. Check back soon.
This tournament uses NOVA format missions. The following is an overview of the NOVA mission format:
Primary / Secondary / Tertiary Goals
- The entire tournament contains three Goals.
- These Goals are in-play in every round.
- For each round, one Goal will be Primary, one Goal will be Secondary, and one Goal will be Tertiary.
- The Primary Goal for a mission is the Win Condition.
- The Secondary Goal for a mission is the 1st tiebreaker.
- The Tertiary Goal for a mission is the 2nd tiebreaker.
- If required, simple Victory Points represent the fourth and final tiebreaker.
Game Length
- All games go at least 6 turns, or until time runs out.
- At the end of game turn 6, roll a d6: on a 1-3, the game ends; on a 4-6, play a full 7th turn.
- Do not begin a new game turn of any kind if there are less than 20 minutes remaining in the round; if you begin a new game turn in spite of this, keep in mind that time may be called without both participants getting the chance to complete their player turn.
- We will announce time periodically.
- When the game does end, use the Winner Determination description below.
Winner Determination
- When the game ends, perform the following:
- Check the status of the Primary Goal; if one person is winning it, that person wins the game; if it is a tie at the end of the game, then …
- Check the status of the Secondary Goal; if one person is winning it, that person wins the game; if it is a tie at the end of the game, then…
- Check the status of the Tertiary Goal; if one person is winning it, that person wins the game; if it is a tie at the end of the game, then …
- The winner is determined by a simple VP advantage (meaning you could win by 0.5VP).
- READ SCORING REQUIREMENTS CAREFULLY
Scoring
- At the end of the game, record your score for EACH Goal and fill the results in on the score sheet in this packet for the appropriate round!
- If you do not record your score for any of the goals, you will be credited as scoring a “0” for it, and this will negatively influence your player rating, and could lead to your next round in the tournament being a tougher match-up than it should be!
Tabling Your Opponent
- If you eliminate all of your opponent’s units prior to the end of the game, continue to play! When the actual game ends, tallying up the score at the end as if your opponent were still on the board.
Do NOT “Game” Ignorance!
- If for any reason you are unsure of the way in which any of these Goals or the missions on the following pages are played, ASK A TOURNAMENT STAFF MEMBER NOW!
- If you do not ask, and an argument arises post-game based upon ignorance of the rules, judges will rule based upon the end result visible on the table.
- Judges will not rule based upon a possible result that “might” have happened if you read the rules more closely.
- Check with your opponent to make sure he understands at the beginning of the game.
Seek and Destroy (Goal #1)
- The purpose of this mission is to kill your opponent’s units.
- Seek and Destroy uses the same basic rules as the Annihilation scenario in the GW rulebook (pg 91).
- However, in order to win this goal you must ‘win by 3’.
Vital Locations (Goal #2)
- Before any dice are rolled, place 4 objectives (40mm each) in every board corner, 18” from the closest short edge, and 12” from the closest long edge (4 objectives, each “centered” one of the board’s quarters).
- Place a 5th objective (40mm) in the exact center of the board.
- In order to hold an objective, a SCORING unit must be within 3” of its edge.
- If an enemy unit is also within 3” of its edge, an objective is CONTESTED, and neither side controls it.
- When determining if an objective is held or contested, ignore all terrain/model heights.
- The opponent holding the most objectives at the end of the game wins this goal; if an equal number are held, this goal is tied.
Dominate Territory (Goal #3)
- The purpose of this mission is to capture Table Quarters.
- A quarter is captured when more of your victory points are in it than your opponent’s at the end of the game.
- Units count for VP in the same way as Goal #1—damaged vehicles or units below half strength are only worth 50% of their VP.
- If a unit is partially in multiple quarters, it is considered in whatever quarter contains a majority of the unit; if no quarter contains a
majority, randomly determine which quarter it is in.
- The opponent controlling the largest number of table quarters at the end of the game wins this goal; if each opponent controls the same
number of table quarters, this goal is tied.
Fixed Objectives
- Every table should have 5 objectives placed on it. Four should be centered in each table quarter, and one should be located at the center of the board. Ensure that they are in position before beginning the game, and contact a judge if you’re concerned that they are not located in the correct spots.
If you have any questions or concerns, please contact me at bigduncm24@gmail.com and remember to check back later for specifics on scoring. Get painting and see you on the 27th!